セシル
cecil
PERSONAL Cook working in Olcott of the store.Cage sister suffering from a disease, thereby preventing the progression by freezing.Toward the tower in order to cure the disease.We're carrying around always carry a sister that was frozen in severe Sister complex.Only I have hated the Main in the fire, attack and find.Pride is high, extremely hate that is looked down upon.But it was kneeling on the ground, up to 20 times if it is for my sister.
PROFILE
height176cmweight64kg
ageunknownbirthdayunknown
likeyounger sister
Hatemain
COMMAND
Dash
AGekka
BKaminari
CHekireki
DMeiun
Transition
BBAkura
JCCommand normal
JDSwoop
JDFrost Tower
AYatagarasu
COboroGuruma(+Air)
DShinsyokuRinne
DFutaAya
IMAGE (Normal)
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
A
Easy to use in the combo.
Aerial from AShort B.
--
IMAGE (special)
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.
JD
Next to long, because it does not stretch even damage judgment strong.Possible pursuit by a wall bound trigger at the counter on the wall end.
Low profile, can be avoided by crouching. Landing rigidity exists.