駆け引き

mind game

When you are attacking will shake the block direction of the other party in the overhead / low attack.
Spread the attack and put even throw if possible


overhead atacck there is a risk because the post-guard fight back is determined.
Since throwing itself can not be from the normal skills, because rigidity is required to run after the end,
Distance or away, after issuing the jackpot, it is likely to be counterattack weakness.
To accommodate the break of throw and overhead atacck being basic crouching block will be in the corresponding block side.


For Main is the Plumage hihana (throwing rush) there is, the other party on the ground even though away and distance after a jackpot is thrown,
It acts as a choice of Main aggressive.


Tadashi Plumage hihana wa janpu de yoke raremasu. Yoma reru to hangeki o ukemasu.
However Plumage hihana is avoided in the jump.
To be read subject to the counterattack.


Skills to be paired is 6D.
Also you can chase if the wall end to him who you are jumping.
Here also received a counterattack and would have been read the work.
6D = Front D


Partner Let's continue to attack while encased in Rot flame (missile) if continue to block.
Since Continuing attack would fainted accumulated opponent of risk gauge, it should not be stuck opponent also somewhere.
Defending and attacking side by making full use of these tricks will do the bargaining.